We should have an update there very soon, so stay tuned for more information. We didn’t want to delay the release of our Mac version, but now that Airfoil for Mac is sending directly to the newest Apple TVs, we’re working quickly to bring the same fix to Airfoil for Windows. Grab the latest from the Airfoil for Windows page. Update (September 25th, 2017): This update took longer than we’d have liked, but Airfoil for Windows 5.2 and above restore full Apple TV compatibility as well. ![]() We strongly encourage all users to move up to Airfoil 5.6 immediately. ![]() Airfoil for Mac 5.6 is a free update, available immediately by selecting “Check for Update” from the Airfoil menu. And if your audio listening habits are made of more complex and variegate needs, you can stay assured Airfoil Speakers Touch will equally serve you well thanks to the combination of Rogue Amoeba-made and third-party utilities mentioned above.We’ve got a great update for Airfoil for Mac today which enables it to once again send audio directly to all versions of the Apple TV. If you’ve been looking for an easy way to, say, beam iTunes or iPad audio to an iPhone connected to your car’s system, the latest Airfoil Speakers Touch gets the job done. It’s a wireless audio nerd’s dream setup.Īirfoil is one of my favorite apps ever created for the Mac – one that I immediately install every time I set up a new OS X installation – and now the iOS version has proper AirPlay support through a $2.99 in-app purchase that, ultimately, just works. I can even control standalone speakers connected to my Mac if I want to get audio both on my iPad and the external speakers. This means that, if I want to simply stream audio from iTunes or iOS to my iPhone and iPad I can use Airfoil’s new input method if the audio I want to stream, though, comes from apps like Rdio for Mac or QuickTime, I can fire up Airfoil, beam the audio with its InstantOn technology, and control everything – sources and volumes and playback controls – with Reemote for Airfoil. This is neatly illustrated by the in-app purchase unlocking screen inside Airfoil Speakers Touch 3.0. More importantly, it doesn’t require you to send audio to the app exclusively through Airfoil on your computer (more here), as an in-app purchase will unlock the ability to receive audio from iTunes or any AirPlay-enabled iOS app or device. And today it gets even better with a major update to Airfoil Speakers Touch, which reaches version 3.0, becomes universal, and adds a $2.99 in-app purchase to turn any iOS device into an AirPlay receiver for audio.Īvailable for free on the App Store, the new Airfoil Speakers Touch runs beautifully on iPhones or iPads with Retina display. As covered multiple times in the past here on MacStories, Airfoil is a powerful solution from a renowned Mac development studio that allows you to easily control audio sources on your Mac, and organize how audio is sent across your room through Airfoil Speakers, Airfoil Speakers Touch, or a mix of other utilities as I also previously detailed. When it comes to dealing with audio on my Macs and iOS devices, however, my preference always goes to Rogue Amoeba’s Airfoil. From tools to turn Macs into AirPlay receivers for audio, video, iOS Mirroring sessions, then a combination of all them, to more or less Apple-approved “AirPlay audio receivers” sold in the App Store, then pulled, then released in Cydia, the past two years have surely been interesting for AirPlay. Ever since developers started reverse-engineering the AirPlay protocol that Apple introduced with iOS 4.2 in November 2010, we have seen all kinds of possible implementations of Apple’s streaming technology being ported to a variety of devices, for multiple purposes and scenarios.
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